The world
7 regions are planned: from the starting region Vanguard Base through Jadewild, Shattered Ridge, Stormfall Crater and Iron Basin all the way to the Obsidian Front. Exits to the Western Archipelago and the Southern Reaches are intended as later expansions.
Vanguard Base and Jadewild are already built as terrain, together about 16 × 9 km of game world. The other regions are planned; Jadewild Expanse is next.
In progress: the Ring Fortress, a huge fortress with a footprint of about 224 × 286 m (not placed yet).
Starting zone Vanguard Base
- 26 areas, including the Citadel, outposts, the Emerald Forest, a Xenofront camp, the Emerald Falls research station and an alien shrine
- 22 NPCs, enemy patrols, gathering points and world events, controlled by the server
- Main path with around 20 quests
- All required locations of the first quest chain: North Gate checkpoint, shooting range, emergency camp, Xenofront camp, research station with bunker, Echo Shrine with ring fragments, listening post with a 45 m radio mast
- Three military buildings: Command Outpost at the jungle’s edge, Industrial Depot in the Supply Yards, Jungle Command Base at the Jade River Hub
WIP Much of this is still untested in the game.
The Jade Forest
Around 43,000 jungle plants in five density zones, plus a clearing, a waterfall forest and five discovery sites: a forest post with a tower, a transporter wreck, a waterfall cave, an escape pod and a glider wreck – connected by trails with wooden walkways.
Coming next: new vegetation with kapok giants, strangler figs, lianas and the 120 m giant tree “Verdant Spire”, plus riverbanks and mangroves.
The Citadel
The large sci-fi city structure on the main map. All 41 Citadel models now have new, weathered polish materials: dirt in the corners, wear on the edges, moss on the surfaces. The goal is the grounded, used look of Arc Raiders, combined with the sci-fi design from our concepts.
Transparency: the Citadel models come from a purchased asset pack. What’s new and ours are the polish materials on top.
Combat system
- 7 classes, e.g. Soldier, Ranger, Demolitionist, Medic, Engineer and Exobiologist
- 5 damage types: kinetic, energy, explosive, bio and psi – with color-coded damage numbers
- Critical hits, buffs and debuffs with a buff bar
In progress: loot and items, equipment, and credits and vendors.
Character creation
Your character starts as a recruit in “Vanguard Recruitment”. You only choose your class from level 5 – until then, basic training lets you try out different play styles. The level cap is 30.
Alpha 0.1 Current state of character creation.
Fair play: Anti-Cheat v1
A custom protection system runs entirely on the server – the client decides nothing important on its own. Movement, quests, kills, rewards and world events are cross-checked server-side so that progress and loot are earned fairly.
Fairness with good judgment: suspicious cases are logged, and a human always decides on penalties, never an automated system.
First tests on a dedicated test instance passed; the system grows with every region.
Look & materials
94 existing models on the main map – Citadel, rocks, OrbitalBase, SpaceColony, characters and weapons – have received weathered polish materials. New is the Frontier Environment Kit with 51 modular building parts.
WIP Coming next: ground, paths and grass in the jungle starting area.
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